mirror of
https://github.com/huiyiruciduojiao/FuckScreenCap.git
synced 2026-01-28 11:54:39 +08:00
添加项目文件。
This commit is contained in:
174
RtlHook/RtlHook.vcxproj
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174
RtlHook/RtlHook.vcxproj
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@@ -0,0 +1,174 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{e91231dc-e9cf-4e12-b0e4-a0c63f7a7e69}</ProjectGuid>
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<RootNamespace>RtlHook</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>RtlHide</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<TargetName>$(ProjectName)32</TargetName>
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<OutDir>$(SolutionDir)$(PlatformTarget)\$(Configuration)\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;RTLHOOK_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;RTLHOOK_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;RTLHOOK_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;RTLHOOK_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="dllmain.h" />
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<ClInclude Include="framework.h" />
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<ClInclude Include="pch.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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36
RtlHook/RtlHook.vcxproj.filters
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36
RtlHook/RtlHook.vcxproj.filters
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@@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="源文件">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="头文件">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="资源文件">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="framework.h">
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<Filter>头文件</Filter>
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</ClInclude>
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<ClInclude Include="pch.h">
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<Filter>头文件</Filter>
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</ClInclude>
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<ClInclude Include="dllmain.h">
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<Filter>头文件</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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<ClCompile Include="pch.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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135
RtlHook/dllmain.cpp
Normal file
135
RtlHook/dllmain.cpp
Normal file
@@ -0,0 +1,135 @@
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#include "pch.h"
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#include "dllmain.h"
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#include <iostream>
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#include <string>
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#include <unordered_map>
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#include <Shlwapi.h>
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#pragma comment(lib,"shlwapi.lib")
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using namespace std;
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void OutputErrorString(const char* text, const char* file, int line)
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{
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char msg[512] = { 0 };
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sprintf(msg, "[%s:%d] %s:%d", file, line, text, GetLastError());
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OutputDebugStringA(msg);
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}
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string getProcName()
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{
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char szProcName[MAX_PATH] = { 0 };
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if (GetModuleFileNameA(NULL, szProcName, MAX_PATH))
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{
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PathStripPathA(szProcName);
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return szProcName;
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}
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else
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{
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OutputErrorString("GetModuleFileNameA failed", __FILE__, __LINE__);
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}
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return string{ "false" };
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}
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string procName = getProcName();
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unordered_map<HWND, char> hastryHookedProc;
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LRESULT CALLBACK HookProc(int nCode, WPARAM wParam, LPARAM lParam)
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{
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// 一般来说,所有运行的进程(有窗口过程的)都会加载这个钩子过程了
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CWPSTRUCT* pCwp = reinterpret_cast<CWPSTRUCT*>(lParam);
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switch (pCwp->message)
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{
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case WM_CREATE:
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{
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if (hastryHookedProc.find(pCwp->hwnd) == hastryHookedProc.end())
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{
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if (SetWindowDisplayAffinity(pCwp->hwnd, WDA_MONITOR))
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{
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char title[MAX_PATH] = { 0 };
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GetWindowTextA(pCwp->hwnd, title, MAX_PATH);
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char msg[512] = { 0 };
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if (title[0] != '\0')
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sprintf(msg, "WM_CREATE[%s]:%s", procName.c_str(), title);
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else
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sprintf(msg, "WM_CREATE[%s]:%s", procName.c_str(), "NoTitle");
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OutputDebugStringA(msg);
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}
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hastryHookedProc[pCwp->hwnd] = 1;
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}
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break;
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}
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case WM_SHOWWINDOW:
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{
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if (hastryHookedProc.find(pCwp->hwnd) == hastryHookedProc.end())
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{
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if (SetWindowDisplayAffinity(pCwp->hwnd, WDA_MONITOR))
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{
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char title[MAX_PATH] = { 0 };
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GetWindowTextA(pCwp->hwnd, title, MAX_PATH);
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char msg[512] = { 0 };
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if (title[0] != '\0')
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sprintf(msg, "WM_SHOWWINDOW[%s]:%s", procName.c_str(), title);
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else
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sprintf(msg, "WM_SHOWWINDOW[%s]:%s", procName.c_str(), "NoTitle");
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OutputDebugStringA(msg);
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}
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hastryHookedProc[pCwp->hwnd] = 1;
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}
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break;
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}
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/*case WM_CLOSE:
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{
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char title[MAX_PATH] = { 0 };
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GetWindowTextA(pCwp->hwnd, title, MAX_PATH);
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OutputDebugStringA((string(pname) + title + " close").c_str());
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break;
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}*/
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default:
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break;
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}
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return CallNextHookEx(hHook, nCode, wParam, lParam);
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}
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EXPORT BOOL WINAPI SetHook(BOOL isInstall)
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{
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if (isInstall)
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{
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hHook = SetWindowsHookEx(WH_CALLWNDPROC, HookProc, hInstance, 0);
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if (hHook) OutputDebugStringA("SetWindowsHookEx Success");
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return hHook != NULL;
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}
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else
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{
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if (UnhookWindowsHookEx(hHook))
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{
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OutputDebugStringA("UnhookWindowsHookEx Success");
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hHook = NULL;
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hInstance = NULL;
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return TRUE;
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}
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}
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return FALSE;
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}
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BOOL APIENTRY DllMain(HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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//OutputDebugStringA(("进入:" + procName).c_str());
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hInstance = (HINSTANCE)hModule;
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break;
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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//OutputDebugStringA(("离开:" + procName).c_str());
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break;
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}
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return TRUE;
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}
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11
RtlHook/dllmain.h
Normal file
11
RtlHook/dllmain.h
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@@ -0,0 +1,11 @@
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#pragma once
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#include <windows.h>
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#define EXPORT extern "C" __declspec(dllexport)
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#pragma data_seg ("shared")
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HHOOK hHook = NULL;
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HINSTANCE hInstance = NULL;
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#pragma data_seg ()
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#pragma comment (linker, "/section:shared,rws")
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EXPORT BOOL WINAPI SetHook(BOOL isInstall);
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5
RtlHook/framework.h
Normal file
5
RtlHook/framework.h
Normal file
@@ -0,0 +1,5 @@
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#pragma once
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|
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#define WIN32_LEAN_AND_MEAN // 从 Windows 头文件中排除极少使用的内容
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// Windows 头文件
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#include <windows.h>
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5
RtlHook/pch.cpp
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5
RtlHook/pch.cpp
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@@ -0,0 +1,5 @@
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// pch.cpp: 与预编译标头对应的源文件
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#include "pch.h"
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// 当使用预编译的头时,需要使用此源文件,编译才能成功。
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13
RtlHook/pch.h
Normal file
13
RtlHook/pch.h
Normal file
@@ -0,0 +1,13 @@
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// pch.h: 这是预编译标头文件。
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// 下方列出的文件仅编译一次,提高了将来生成的生成性能。
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// 这还将影响 IntelliSense 性能,包括代码完成和许多代码浏览功能。
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// 但是,如果此处列出的文件中的任何一个在生成之间有更新,它们全部都将被重新编译。
|
||||
// 请勿在此处添加要频繁更新的文件,这将使得性能优势无效。
|
||||
|
||||
#ifndef PCH_H
|
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#define PCH_H
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#define _CRT_SECURE_NO_WARNINGS
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||||
// 添加要在此处预编译的标头
|
||||
#include "framework.h"
|
||||
|
||||
#endif //PCH_H
|
||||
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