mirror of
https://github.com/huiyiruciduojiao/FuckScreenCap.git
synced 2026-01-28 03:54:37 +08:00
添加项目文件。
This commit is contained in:
171
UnHide/UnHide.vcxproj
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171
UnHide/UnHide.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{3566d20b-6c53-4b3b-bc9c-a252486789d5}</ProjectGuid>
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<RootNamespace>UnHide</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<TargetName>$(ProjectName)32</TargetName>
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<OutDir>$(SolutionDir)$(PlatformTarget)\$(Configuration)\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;UNHIDE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;UNHIDE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;UNHIDE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;UNHIDE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="framework.h" />
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<ClInclude Include="pch.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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33
UnHide/UnHide.vcxproj.filters
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33
UnHide/UnHide.vcxproj.filters
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@@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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||||
<Filter Include="源文件">
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||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="头文件">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="资源文件">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="framework.h">
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<Filter>头文件</Filter>
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</ClInclude>
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<ClInclude Include="pch.h">
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<Filter>头文件</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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<ClCompile Include="pch.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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113
UnHide/dllmain.cpp
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113
UnHide/dllmain.cpp
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// dllmain.cpp : Defines the entry point for the DLL application.
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#include "pch.h"
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#include <Windows.h>
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#include <stdio.h>
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#include <iostream>
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#include <string>
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#include <Shlwapi.h>
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#pragma comment(lib,"shlwapi.lib")
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using namespace std;
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void OutputErrorString(const char* text, const char* file, int line)
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{
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char msg[512] = { 0 };
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sprintf(msg, "[%s:%d] %s:%d", file, line, text, GetLastError());
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OutputDebugStringA(msg);
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}
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string getProcName()
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{
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char szProcName[MAX_PATH] = { 0 };
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if (GetModuleFileNameA(NULL, szProcName, MAX_PATH))
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{
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PathStripPathA(szProcName);
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return szProcName;
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}
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else
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{
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OutputErrorString("GetModuleFileNameA failed", __FILE__, __LINE__);
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}
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return string{ "false" };
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}
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string procName = getProcName();
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BOOL CALLBACK lpEnumFunc(HWND hwnd, LPARAM lParam)
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{
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DWORD processId;
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GetWindowThreadProcessId(hwnd, &processId);
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if (processId == GetCurrentProcessId())
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{
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if ((GetWindowLong(hwnd, GWL_STYLE) & WS_VISIBLE) == WS_VISIBLE && SetWindowDisplayAffinity(hwnd, WDA_NONE))
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{
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//获取窗口标题
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char title[MAX_PATH] = { 0 };
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GetWindowTextA(hwnd, title, MAX_PATH);
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//判断最小化
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RECT rect;
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bool haveRect = false, isMinimized = false;
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if (GetClientRect(hwnd, &rect))
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{
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haveRect = (rect.right - rect.left > 0) && (rect.bottom - rect.top > 0);
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isMinimized = !haveRect;
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}
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//summary
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char summary[512] = { 0 };
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sprintf(summary, "进程名:%s, 窗口句柄:%x, 标题:%s, 最小化:%d, 状态:显示", procName.c_str(), (DWORD)hwnd, title, isMinimized);//bool isMinimized不能转成%s
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OutputDebugStringA(summary);
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}
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}
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return TRUE;
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}
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void setDAForWindows() {
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string procName = getProcName();
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HWND windowHandle = NULL;
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do {
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windowHandle = FindWindowEx(NULL, windowHandle, NULL, NULL);
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if ((GetWindowLong(windowHandle, GWL_STYLE) & WS_VISIBLE) == WS_VISIBLE && SetWindowDisplayAffinity(windowHandle, WDA_NONE))
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{
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//获取窗口标题
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char title[MAX_PATH] = { 0 };
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GetWindowTextA(windowHandle, title, MAX_PATH);
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//判断最小化
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RECT rect;
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bool haveRect = false, isMinimized = false;
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if (GetClientRect(windowHandle, &rect))
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{
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haveRect = (rect.right - rect.left > 0) && (rect.bottom - rect.top > 0);
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isMinimized = !haveRect;
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}
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//summary
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char summary[512] = { 0 };
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sprintf(summary, "进程名:%s, 窗口句柄:%x, 标题:%s, 最小化:%d, 状态:显示", procName.c_str(), windowHandle, title, isMinimized);//bool isMinimized不能转成%s
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OutputDebugStringA(summary);
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}
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} while (windowHandle);
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}
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BOOL APIENTRY DllMain( HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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OutputDebugStringA(("----------------Enter " + getProcName() + " ----------------").c_str());
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setDAForWindows();
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//EnumWindows(lpEnumFunc, NULL);
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break;
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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OutputDebugStringA(("----------------Leave " + getProcName() + " ----------------").c_str());
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break;
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}
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return FALSE;
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}
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5
UnHide/framework.h
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5
UnHide/framework.h
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@@ -0,0 +1,5 @@
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#pragma once
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#define WIN32_LEAN_AND_MEAN // 从 Windows 头文件中排除极少使用的内容
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// Windows 头文件
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#include <windows.h>
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5
UnHide/pch.cpp
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5
UnHide/pch.cpp
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// pch.cpp: 与预编译标头对应的源文件
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#include "pch.h"
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// 当使用预编译的头时,需要使用此源文件,编译才能成功。
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13
UnHide/pch.h
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13
UnHide/pch.h
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@@ -0,0 +1,13 @@
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// pch.h: 这是预编译标头文件。
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// 下方列出的文件仅编译一次,提高了将来生成的生成性能。
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// 这还将影响 IntelliSense 性能,包括代码完成和许多代码浏览功能。
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// 但是,如果此处列出的文件中的任何一个在生成之间有更新,它们全部都将被重新编译。
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// 请勿在此处添加要频繁更新的文件,这将使得性能优势无效。
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#ifndef PCH_H
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#define PCH_H
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#define _CRT_SECURE_NO_WARNINGS
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// 添加要在此处预编译的标头
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#include "framework.h"
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#endif //PCH_H
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Reference in New Issue
Block a user