using LibAudioVisualizer; using ManagedBass; using OpenTK; using OpenTK.Graphics.OpenGL; using OpenTK.Mathematics; using OpenTK.Windowing.Common; using OpenTK.Windowing.Desktop; using System.Diagnostics; using System.Drawing; namespace AudioVisualizerGL { internal class Game : GameWindow { //WasapiCapture capture; // 音频捕获 Visualizer visualizer; // 可视化 double[]? spectrumData; // 频谱数据 public Game(GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings) : base(gameWindowSettings, nativeWindowSettings) { } //RawColor4[] allColors; // 渐变颜色 protected override void OnLoad() { GL.ClearColor(Color.MidnightBlue); base.OnLoad(); } protected override void OnResize(ResizeEventArgs e) { GL.Viewport(0, 0, e.Width, e.Height); base.OnResize(e); } protected override void OnRenderFrame(FrameEventArgs args) { GL.Clear(ClearBufferMask.ColorBufferBit); GL.Begin(PrimitiveType.Triangles); GL.Color3(Color.Red); GL.Vertex3(0, 0, 0); GL.Color3(Color.Green); GL.Vertex3(1, 0, 0); GL.Color3(Color.Blue); GL.Vertex3(1, 1, 0); GL.End(); SwapBuffers(); } /// /// The main entry point for the application. /// [STAThread] static void Main() { using Game game = new Game( new GameWindowSettings() { }, new NativeWindowSettings() { Size = new Vector2i(800, 500) }); game.Run(); } } }