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RhythmicWallpaper/LibDynamics/SecondOrderDynamics.cs
2024-10-17 23:10:02 +08:00

51 lines
1.6 KiB
C#

namespace LibDynamics
{
public class SecondOrderDynamics
{
private double xp;// previous input
private double y, yd; // state variables
private double _w, _z, _d, k1, k2, k3; // dynamics constants
public SecondOrderDynamics(double f, double z, double r, double x0)
{
//compute constants
_w = 2 * Math.PI * f;
_z = z;
_d = _w * Math.Sqrt(Math.Abs(z * z - 1));
k1 = z / (Math.PI * f);
k2 = 1 / ((2 * Math.PI * f) * (2 * Math.PI * f));
k3 = r * z / (2 * Math.PI * f);
// initialize variables
xp = x0;
y = x0;
yd = 0;
}
public double Update(double deltaTime, double x)
{
double xd = (x - xp) / deltaTime;
double k1_stable, k2_stable;
if (_w * deltaTime < _z)
{
k1_stable = k1;
k2_stable = Math.Max(Math.Max(k2, deltaTime * deltaTime / 2 + deltaTime * k1 / 2), deltaTime * k1);
}
else
{
double t1 = Math.Exp(-_z * _w * deltaTime);
double alpha = 2 * t1 * (_z <= 1 ? Math.Cos(deltaTime * _d) : Math.Cosh(deltaTime * _d));
double beta = t1 * t1;
double t2 = deltaTime / (1 + beta - alpha);
k1_stable = (1 - beta) * t2;
k2_stable = deltaTime * t2;
}
y = y + deltaTime * yd;
yd = yd + deltaTime * (x + k3 * xd - y - k1_stable * yd) / k2_stable;
xp = x;
return y;
}
}
}