mirror of
https://github.com/clash-verge-rev/clash-verge-rev.git
synced 2026-01-29 00:35:38 +08:00
fix: restart app failed (#4974)
* fix: failed to restart app * chore: cleanup * chore: cargo fmt * chore: use AsyncHandler * chore: clippy * chore: update
This commit is contained in:
@@ -3,7 +3,7 @@ use crate::{
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core::{CoreManager, handle, tray},
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logging_error,
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process::AsyncHandler,
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utils::{logging::Type, resolve},
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utils::{self, logging::Type, resolve},
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};
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use serde_yaml_ng::{Mapping, Value};
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@@ -23,6 +23,7 @@ pub async fn restart_clash_core() {
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/// Restart the application
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pub async fn restart_app() {
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utils::server::shutdown_embedded_server();
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if let Err(err) = resolve::resolve_reset_async().await {
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handle::Handle::notice_message(
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"restart_app::error",
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@@ -34,45 +35,6 @@ pub async fn restart_app() {
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let app_handle = handle::Handle::app_handle();
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app_handle.restart();
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// TODO: PR Ref: https://github.com/clash-verge-rev/clash-verge-rev/pull/4960
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// handle::Handle::notice_message("restart_app::info", "Restarting application...");
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// // Use the manual restart method consistently to ensure reliability across platforms
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// // This addresses the issue where app_handle.restart() doesn't work properly on Windows
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// let current_exe = match env::current_exe() {
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// Ok(path) => path,
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// Err(_) => {
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// // If we can't get the current executable path, try to use the fallback method
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// if let Some(app_handle) = handle::Handle::global().app_handle() {
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// app_handle.restart();
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// }
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// exit(1); // If we reach here, either app_handle was None or restart() failed to restart
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// }
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// };
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// let mut cmd = Command::new(current_exe);
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// cmd.args(env::args().skip(1));
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// match cmd.spawn() {
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// Ok(child) => {
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// log::info!(target: "app", "New application instance started with PID: {}", child.id());
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// // Successfully started new process, now exit current process
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// if let Some(app_handle) = handle::Handle::global().app_handle() {
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// app_handle.exit(0);
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// } else {
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// exit(0);
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// }
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// }
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// Err(e) => {
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// log::error!(target: "app", "Failed to start new application instance: {}", e);
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// // If manual spawn fails, try the original restart method as a last resort
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// if let Some(app_handle) = handle::Handle::global().app_handle() {
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// app_handle.restart();
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// } else {
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// exit(1);
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// }
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// }
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// }
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}
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fn after_change_clash_mode() {
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@@ -1,3 +1,4 @@
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use crate::utils;
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use crate::utils::window_manager::WindowManager;
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use crate::{
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config::Config,
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@@ -21,6 +22,7 @@ async fn open_or_close_dashboard_internal() {
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pub async fn quit() {
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logging!(debug, Type::System, true, "启动退出流程");
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utils::server::shutdown_embedded_server();
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// 获取应用句柄并设置退出标志
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let app_handle = handle::Handle::app_handle();
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@@ -6,7 +6,10 @@ use crate::{
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utils::logging::Type,
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};
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use anyhow::{Result, bail};
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use once_cell::sync::OnceCell;
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use parking_lot::Mutex;
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use port_scanner::local_port_available;
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use tokio::sync::oneshot;
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use warp::Filter;
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#[derive(serde::Deserialize, Debug)]
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@@ -14,6 +17,9 @@ struct QueryParam {
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param: String,
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}
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// 关闭 embedded server 的信号发送端
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static SHUTDOWN_SENDER: OnceCell<Mutex<Option<oneshot::Sender<()>>>> = OnceCell::new();
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/// check whether there is already exists
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pub async fn check_singleton() -> Result<()> {
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let port = IVerge::get_singleton_port();
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@@ -42,6 +48,11 @@ pub async fn check_singleton() -> Result<()> {
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/// The embed server only be used to implement singleton process
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/// maybe it can be used as pac server later
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pub fn embed_server() {
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let (shutdown_tx, shutdown_rx) = oneshot::channel();
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#[allow(clippy::expect_used)]
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SHUTDOWN_SENDER
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.set(Mutex::new(Some(shutdown_tx)))
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.expect("failed to set shutdown signal for embedded server");
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let port = IVerge::get_singleton_port();
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AsyncHandler::spawn(move || async move {
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@@ -90,6 +101,22 @@ pub fn embed_server() {
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});
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let commands = visible.or(scheme).or(pac);
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warp::serve(commands).run(([127, 0, 0, 1], port)).await;
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warp::serve(commands)
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.bind(([127, 0, 0, 1], port))
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.await
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.graceful(async {
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shutdown_rx.await.ok();
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})
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.run()
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.await;
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});
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}
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pub fn shutdown_embedded_server() {
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log::info!("shutting down embedded server");
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if let Some(sender) = SHUTDOWN_SENDER.get()
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&& let Some(sender) = sender.lock().take()
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{
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sender.send(()).ok();
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}
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}
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