mirror of
https://github.com/clash-verge-rev/clash-verge-rev.git
synced 2026-01-29 00:35:38 +08:00
refactor: window handle usage (#4788)
* refactor: Remove unused UI reset function and streamline window creation logic * refactor: Remove debug print statements and streamline lightweight mode initialization * fix: Ensure tray status refresh during silent startup and lightweight mode entry is independent of window creation * refactor: Simplify window creation process and remove debug print statements
This commit is contained in:
@@ -3,12 +3,14 @@
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### 🚀 性能优化
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- 重构并简化服务模式启动检测流程,消除重复检测
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- 重构并简化窗口创建流程
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### 🐞 修复问题
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- 优化服务模式重装逻辑,避免不必要的重复检查
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- 修复轻量模式退出无响应的问题
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- 修复托盘轻量模式支持退出/进入
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- 修复静默启动和自动进入轻量模式时,托盘状态刷新不再依赖窗口创建流程
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- macOS Tun/系统代理 模式下图标大小不统一
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- 托盘节点切换不再显示隐藏组
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@@ -235,11 +235,3 @@ pub fn update_ui_stage(stage: String) -> CmdResult<()> {
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crate::utils::resolve::ui::update_ui_ready_stage(stage_enum);
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Ok(())
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}
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/// 重置UI就绪状态
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#[tauri::command]
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pub fn reset_ui_ready_state() -> CmdResult<()> {
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log::info!(target: "app", "重置UI就绪状态");
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crate::utils::resolve::ui::reset_ui_ready();
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Ok(())
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}
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@@ -155,7 +155,6 @@ mod app_init {
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// Application lifecycle
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cmd::notify_ui_ready,
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cmd::update_ui_stage,
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cmd::reset_ui_ready_state,
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cmd::get_running_mode,
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cmd::get_app_uptime,
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cmd::get_auto_launch_status,
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@@ -107,13 +107,6 @@ pub async fn run_once_auto_lightweight() {
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return;
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}
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logging!(
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info,
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Type::Lightweight,
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true,
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"在静默启动的情况下,创建窗口再添加自动进入轻量模式窗口监听器"
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);
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set_lightweight_mode(true).await;
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enable_auto_light_weight_mode().await;
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}
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@@ -7,9 +7,9 @@ use crate::{
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CoreManager, Timer, handle, hotkey::Hotkey, service::SERVICE_MANAGER, sysopt, tray::Tray,
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},
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logging, logging_error,
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module::lightweight::auto_lightweight_mode_init,
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module::lightweight::{auto_lightweight_mode_init, run_once_auto_lightweight},
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process::AsyncHandler,
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utils::{init, logging::Type, resolve::window::create_window, server},
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utils::{init, logging::Type, server, window_manager::WindowManager},
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};
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pub mod dns;
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@@ -50,6 +50,7 @@ pub fn resolve_setup_async() {
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);
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init_timer().await;
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init_once_auto_lightweight().await;
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init_auto_lightweight_mode().await;
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init_verge_config().await;
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@@ -154,6 +155,16 @@ pub(super) async fn init_hotkey() {
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logging_error!(Type::Setup, true, Hotkey::global().init().await);
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}
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pub(super) async fn init_once_auto_lightweight() {
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logging!(
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info,
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Type::Lightweight,
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true,
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"Running auto lightweight mode check..."
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);
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run_once_auto_lightweight().await;
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}
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pub(super) async fn init_auto_lightweight_mode() {
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logging!(
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info,
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@@ -242,5 +253,5 @@ pub(super) async fn init_window() {
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Handle::global().set_activation_policy_accessory();
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}
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}
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create_window(!is_silent_start).await;
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WindowManager::create_window(!is_silent_start).await;
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}
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@@ -44,7 +44,6 @@ pub(super) async fn resolve_scheme(param: String) -> Result<()> {
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match url_param {
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Some(url) => {
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log::info!(target:"app", "decoded subscription url: {url}");
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// create_window(false).await;
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match PrfItem::from_url(url.as_ref(), name, None, None).await {
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Ok(item) => {
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let uid = match item.uid.clone() {
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@@ -51,26 +51,6 @@ fn get_ui_ready_notify() -> &'static Arc<Notify> {
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UI_READY_NOTIFY.get_or_init(|| Arc::new(Notify::new()))
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}
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/// 等待 UI 就绪的异步函数,使用事件驱动而非轮询
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pub async fn wait_for_ui_ready(timeout_seconds: u64) -> bool {
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// 首先检查是否已经就绪
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if get_ui_ready().load(Ordering::Acquire) {
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return true;
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}
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// 使用 tokio::select! 同时等待通知和超时
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tokio::select! {
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_ = get_ui_ready_notify().notified() => {
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// 收到通知后再次确认状态(防止虚假通知)
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get_ui_ready().load(Ordering::Acquire)
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}
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_ = tokio::time::sleep(std::time::Duration::from_secs(timeout_seconds)) => {
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// 超时,返回当前状态
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get_ui_ready().load(Ordering::Acquire)
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}
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}
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}
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// 更新UI准备阶段
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pub fn update_ui_ready_stage(stage: UiReadyStage) {
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let state = get_ui_ready_state();
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@@ -91,16 +71,3 @@ pub fn mark_ui_ready() {
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// 通知所有等待的任务
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get_ui_ready_notify().notify_waiters();
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}
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// 重置UI就绪状态
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pub fn reset_ui_ready() {
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get_ui_ready().store(false, Ordering::Release);
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{
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let state = get_ui_ready_state();
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let mut stage = state.stage.write();
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*stage = UiReadyStage::NotStarted;
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}
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logging!(info, Type::Window, true, "UI就绪状态已重置");
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// 注意:这里不需要通知,因为重置后状态变为 false
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}
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@@ -1,18 +1,11 @@
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use std::sync::atomic::{AtomicBool, AtomicU32, Ordering};
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use std::time::{SystemTime, UNIX_EPOCH};
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use tauri::{Manager, WebviewWindow};
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use tauri::WebviewWindow;
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use crate::{
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core::handle,
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logging,
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module::lightweight,
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logging, logging_error,
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utils::{
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logging::Type,
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resolve::{
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ui::{UiReadyStage, get_ui_ready, update_ui_ready_stage, wait_for_ui_ready},
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window_script::{INITIAL_LOADING_OVERLAY, WINDOW_INITIAL_SCRIPT},
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},
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resolve::window_script::{INITIAL_LOADING_OVERLAY, WINDOW_INITIAL_SCRIPT},
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},
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};
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@@ -23,87 +16,8 @@ const DEFAULT_HEIGHT: f64 = 700.0;
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const MINIMAL_WIDTH: f64 = 520.0;
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const MINIMAL_HEIGHT: f64 = 520.0;
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// 窗口创建状态,使用原子操作
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static WINDOW_CREATING: AtomicBool = AtomicBool::new(false);
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static LAST_CREATION_TIME: AtomicU32 = AtomicU32::new(0);
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/// 获取当前时间戳(秒)
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fn get_current_timestamp() -> u32 {
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SystemTime::now()
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.duration_since(UNIX_EPOCH)
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.unwrap_or_default()
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.as_secs() as u32
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}
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/// 检查是否已存在窗口,如果存在则显示并返回 true
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fn check_existing_window(is_show: bool) -> Option<bool> {
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if let Some(app_handle) = handle::Handle::global().app_handle()
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&& let Some(window) = app_handle.get_webview_window("main")
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{
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logging!(info, Type::Window, true, "主窗口已存在,将显示现有窗口");
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if is_show {
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if window.is_minimized().unwrap_or(false) {
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logging!(info, Type::Window, true, "窗口已最小化,正在取消最小化");
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let _ = window.unminimize();
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}
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let _ = window.show();
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let _ = window.set_focus();
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#[cfg(target_os = "macos")]
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handle::Handle::global().set_activation_policy_regular();
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}
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return Some(true);
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}
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None
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}
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/// 获取窗口创建锁,防止并发创建
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fn acquire_window_creation_lock() -> Result<(), bool> {
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let current_time = get_current_timestamp();
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let last_time = LAST_CREATION_TIME.load(Ordering::Acquire);
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let elapsed_seconds = current_time.saturating_sub(last_time);
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// 检查是否正在创建窗口且时间间隔小于2秒
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if WINDOW_CREATING.load(Ordering::Acquire) && elapsed_seconds < 2 {
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logging!(
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info,
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Type::Window,
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true,
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"窗口创建请求被忽略,因为最近创建过 ({}秒前)",
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elapsed_seconds
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);
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return Err(false);
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}
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// 尝试获取创建锁
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match WINDOW_CREATING.compare_exchange(false, true, Ordering::AcqRel, Ordering::Acquire) {
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Ok(_) => {
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// 成功获取锁,更新时间戳
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LAST_CREATION_TIME.store(current_time, Ordering::Release);
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Ok(())
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}
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Err(_) => {
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// 锁已被占用
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logging!(
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info,
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Type::Window,
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true,
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"窗口创建请求被忽略,另一个创建过程正在进行"
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);
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Err(false)
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}
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}
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}
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/// 重置窗口创建锁
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fn reset_window_creation_lock() {
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WINDOW_CREATING.store(false, Ordering::Release);
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LAST_CREATION_TIME.store(get_current_timestamp(), Ordering::Release);
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logging!(debug, Type::Window, true, "窗口创建状态已重置");
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}
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/// 构建新的 WebView 窗口
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fn build_new_window() -> Result<WebviewWindow, String> {
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pub fn build_new_window() -> Result<WebviewWindow, String> {
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let app_handle = handle::Handle::global().app_handle().ok_or_else(|| {
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logging!(
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error,
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@@ -114,7 +28,7 @@ fn build_new_window() -> Result<WebviewWindow, String> {
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"无法获取app_handle".to_string()
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})?;
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tauri::WebviewWindowBuilder::new(
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match tauri::WebviewWindowBuilder::new(
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&app_handle,
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"main", /* the unique window label */
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tauri::WebviewUrl::App("index.html".into()),
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@@ -128,171 +42,11 @@ fn build_new_window() -> Result<WebviewWindow, String> {
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.visible(true) // 立即显示窗口,避免用户等待
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.initialization_script(WINDOW_INITIAL_SCRIPT)
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.build()
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.map_err(|e| {
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logging!(error, Type::Window, true, "主窗口构建失败: {}", e);
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e.to_string()
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})
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}
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/// 窗口创建后的初始设置
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async fn setup_window_post_creation() {
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update_ui_ready_stage(UiReadyStage::NotStarted);
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handle::Handle::global().mark_startup_completed();
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logging!(
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debug,
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Type::Window,
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true,
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"异步窗口任务开始 (启动已标记完成)"
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);
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// 先运行轻量模式检测
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lightweight::run_once_auto_lightweight().await;
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}
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/// 通过窗口标签处理窗口显示逻辑(减少任务大小的优化版本)
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async fn handle_window_display_by_label(window_label: String, is_show: bool) {
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if !is_show {
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logging!(
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debug,
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Type::Window,
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true,
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"is_show为false,窗口保持隐藏状态"
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);
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return;
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}
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// 通过标签重新获取窗口实例
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let app_handle = match handle::Handle::global().app_handle() {
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Some(handle) => handle,
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None => {
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logging!(error, Type::Window, true, "无法获取app handle");
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return;
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}
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};
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let window = match app_handle.get_webview_window(&window_label) {
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Some(window) => window,
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None => {
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logging!(
|
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error,
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Type::Window,
|
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true,
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"无法通过标签获取窗口: {}",
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window_label
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);
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return;
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}
|
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};
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|
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// 立即显示窗口
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let _ = window.show();
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let _ = window.set_focus();
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logging!(info, Type::Window, true, "窗口已立即显示");
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#[cfg(target_os = "macos")]
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handle::Handle::global().set_activation_policy_regular();
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|
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let timeout_seconds = 8;
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|
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logging!(
|
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info,
|
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Type::Window,
|
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true,
|
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"开始监控UI加载状态 (最多{}秒)...",
|
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timeout_seconds
|
||||
);
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|
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// 异步监控UI状态
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monitor_ui_loading(timeout_seconds).await;
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|
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logging!(info, Type::Window, true, "窗口显示流程完成");
|
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}
|
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|
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/// 监控 UI 加载状态 - 优雅的事件驱动版本
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async fn monitor_ui_loading(timeout_seconds: u64) {
|
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logging!(
|
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debug,
|
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Type::Window,
|
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true,
|
||||
"启动UI状态监控,使用事件驱动方式,超时{}秒",
|
||||
timeout_seconds
|
||||
);
|
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|
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// 使用事件驱动的方式等待 UI 就绪,完全消除轮询
|
||||
let ui_ready = wait_for_ui_ready(timeout_seconds).await;
|
||||
|
||||
if ui_ready {
|
||||
logging!(info, Type::Window, true, "UI已完全加载就绪(事件驱动)");
|
||||
handle::Handle::global()
|
||||
.get_window()
|
||||
.map(|window| window.eval(INITIAL_LOADING_OVERLAY));
|
||||
} else {
|
||||
logging!(
|
||||
warn,
|
||||
Type::Window,
|
||||
true,
|
||||
"UI加载监控超时({}秒),但窗口已正常显示",
|
||||
timeout_seconds
|
||||
);
|
||||
|
||||
// 超时后手动设置 UI 就绪状态(保持向后兼容性)
|
||||
get_ui_ready().store(true, std::sync::atomic::Ordering::Release);
|
||||
logging!(info, Type::Window, true, "超时后成功设置UI就绪状态");
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn create_window(is_show: bool) -> bool {
|
||||
logging!(
|
||||
info,
|
||||
Type::Window,
|
||||
true,
|
||||
"开始创建/显示主窗口, is_show={}",
|
||||
is_show
|
||||
);
|
||||
|
||||
if !is_show {
|
||||
return false;
|
||||
}
|
||||
|
||||
// 检查是否已存在窗口
|
||||
if let Some(result) = check_existing_window(is_show) {
|
||||
return result;
|
||||
}
|
||||
|
||||
// 检查 app_handle 是否存在
|
||||
if handle::Handle::global().app_handle().is_none() {
|
||||
logging!(error, Type::Window, true, "No window found in app_handle");
|
||||
return false;
|
||||
}
|
||||
|
||||
// 获取窗口创建锁
|
||||
if let Err(should_return) = acquire_window_creation_lock() {
|
||||
return should_return;
|
||||
}
|
||||
|
||||
// 构建新窗口
|
||||
let newly_created_window = match build_new_window() {
|
||||
{
|
||||
Ok(window) => {
|
||||
// 窗口创建成功,重置锁状态
|
||||
reset_window_creation_lock();
|
||||
window
|
||||
logging_error!(Type::Window, true, window.eval(INITIAL_LOADING_OVERLAY));
|
||||
Ok(window)
|
||||
}
|
||||
Err(_) => {
|
||||
// 窗口创建失败,重置锁状态
|
||||
reset_window_creation_lock();
|
||||
return false;
|
||||
Err(e) => Err(e.to_string()),
|
||||
}
|
||||
};
|
||||
|
||||
logging!(debug, Type::Window, true, "主窗口实例创建成功");
|
||||
|
||||
// 获取窗口标签,减少闭包捕获的大小
|
||||
let window_label = newly_created_window.label().to_string();
|
||||
|
||||
// 异步处理窗口后续设置,只捕获必要的小数据
|
||||
setup_window_post_creation().await;
|
||||
handle_window_display_by_label(window_label, is_show).await;
|
||||
|
||||
true
|
||||
}
|
||||
|
||||
@@ -1,4 +1,10 @@
|
||||
use crate::{core::handle, logging, utils::logging::Type};
|
||||
use crate::{
|
||||
core::handle,
|
||||
logging,
|
||||
utils::{logging::Type, resolve::window::build_new_window},
|
||||
};
|
||||
use std::future::Future;
|
||||
use std::pin::Pin;
|
||||
use tauri::{Manager, WebviewWindow, Wry};
|
||||
|
||||
use once_cell::sync::OnceCell;
|
||||
@@ -140,7 +146,7 @@ impl WindowManager {
|
||||
match current_state {
|
||||
WindowState::NotExist => {
|
||||
logging!(info, Type::Window, true, "窗口不存在,创建新窗口");
|
||||
if Self::create_new_window().await {
|
||||
if Self::create_window(true).await {
|
||||
logging!(info, Type::Window, true, "窗口创建成功");
|
||||
std::thread::sleep(std::time::Duration::from_millis(100));
|
||||
WindowOperationResult::Created
|
||||
@@ -200,7 +206,7 @@ impl WindowManager {
|
||||
// 窗口不存在,创建新窗口
|
||||
logging!(info, Type::Window, true, "窗口不存在,将创建新窗口");
|
||||
// 由于已经有防抖保护,直接调用内部方法
|
||||
if Self::create_new_window().await {
|
||||
if Self::create_window(true).await {
|
||||
WindowOperationResult::Created
|
||||
} else {
|
||||
WindowOperationResult::Failed
|
||||
@@ -340,10 +346,38 @@ impl WindowManager {
|
||||
}
|
||||
|
||||
/// 创建新窗口,防抖避免重复调用
|
||||
async fn create_new_window() -> bool {
|
||||
use crate::utils::resolve;
|
||||
pub fn create_window(is_show: bool) -> Pin<Box<dyn Future<Output = bool> + Send>> {
|
||||
Box::pin(async move {
|
||||
logging!(
|
||||
info,
|
||||
Type::Window,
|
||||
true,
|
||||
"开始创建/显示主窗口, is_show={}",
|
||||
is_show
|
||||
);
|
||||
|
||||
resolve::window::create_window(true).await
|
||||
if !is_show {
|
||||
return false;
|
||||
}
|
||||
|
||||
match build_new_window() {
|
||||
Ok(_) => {
|
||||
logging!(info, Type::Window, true, "新窗口创建成功");
|
||||
}
|
||||
Err(e) => {
|
||||
logging!(error, Type::Window, true, "新窗口创建失败: {}", e);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if WindowOperationResult::Failed != Self::show_main_window().await {
|
||||
return false;
|
||||
}
|
||||
|
||||
handle::Handle::global().mark_startup_completed();
|
||||
|
||||
true
|
||||
})
|
||||
}
|
||||
|
||||
/// 摧毁窗口
|
||||
|
||||
Reference in New Issue
Block a user