refactor: use async approach to restructure UI startup logic and resolve various freeze issues during launch

This commit is contained in:
wonfen
2025-05-10 01:25:50 +08:00
parent b5b65ac8c5
commit 8cae9d4e0a
11 changed files with 648 additions and 616 deletions

View File

@@ -87,23 +87,18 @@ pub async fn download_icon_cache(url: String, name: String) -> CmdResult<String>
let icon_cache_dir = wrap_err!(dirs::app_home_dir())?.join("icons").join("cache");
let icon_path = icon_cache_dir.join(&name);
// 如果文件已存在,直接返回路径
if icon_path.exists() {
return Ok(icon_path.to_string_lossy().to_string());
}
// 确保缓存目录存在
if !icon_cache_dir.exists() {
let _ = std::fs::create_dir_all(&icon_cache_dir);
}
// 使用临时文件名来下载
let temp_path = icon_cache_dir.join(format!("{}.downloading", &name));
// 下载文件到临时位置
let response = wrap_err!(reqwest::get(&url).await)?;
// 检查内容类型是否为图片
let content_type = response
.headers()
.get(reqwest::header::CONTENT_TYPE)
@@ -112,16 +107,13 @@ pub async fn download_icon_cache(url: String, name: String) -> CmdResult<String>
let is_image = content_type.starts_with("image/");
// 获取响应内容
let content = wrap_err!(response.bytes().await)?;
// 检查内容是否为HTML (针对CDN错误页面)
let is_html = content.len() > 15
&& (content.starts_with(b"<!DOCTYPE html")
|| content.starts_with(b"<html")
|| content.starts_with(b"<?xml"));
// 只有当内容确实是图片时才保存
if is_image && !is_html {
{
let mut file = match std::fs::File::create(&temp_path) {
@@ -138,7 +130,6 @@ pub async fn download_icon_cache(url: String, name: String) -> CmdResult<String>
wrap_err!(std::io::copy(&mut content.as_ref(), &mut file))?;
}
// 再次检查目标文件是否已存在,避免重命名覆盖其他线程已完成的文件
if !icon_path.exists() {
match std::fs::rename(&temp_path, &icon_path) {
Ok(_) => {}
@@ -223,6 +214,29 @@ pub fn notify_ui_ready() -> CmdResult<()> {
Ok(())
}
/// UI加载阶段
#[tauri::command]
pub fn update_ui_stage(stage: String) -> CmdResult<()> {
log::info!(target: "app", "UI加载阶段更新: {}", stage);
use crate::utils::resolve::UiReadyStage;
let stage_enum = match stage.as_str() {
"NotStarted" => UiReadyStage::NotStarted,
"Loading" => UiReadyStage::Loading,
"DomReady" => UiReadyStage::DomReady,
"ResourcesLoaded" => UiReadyStage::ResourcesLoaded,
"Ready" => UiReadyStage::Ready,
_ => {
log::warn!(target: "app", "未知的UI加载阶段: {}", stage);
return Err(format!("未知的UI加载阶段: {}", stage));
}
};
crate::utils::resolve::update_ui_ready_stage(stage_enum);
Ok(())
}
/// 重置UI就绪状态
#[tauri::command]
pub fn reset_ui_ready_state() -> CmdResult<()> {