mirror of
https://github.com/clash-verge-rev/clash-verge-rev.git
synced 2026-01-29 08:45:41 +08:00
refactor: enhance async initialization and streamline setup process (#4560)
* feat: Implement DNS management for macOS
- Added `set_public_dns` and `restore_public_dns` functions in `dns.rs` to manage system DNS settings.
- Introduced `resolve` module to encapsulate DNS and scheme resolution functionalities.
- Implemented `resolve_scheme` function in `scheme.rs` to handle deep links and profile imports.
- Created UI readiness management in `ui.rs` to track and update UI loading states.
- Developed window management logic in `window.rs` to handle window creation and visibility.
- Added initial loading overlay script in `window_script.rs` for better user experience during startup.
- Updated server handling in `server.rs` to integrate new resolve functionalities.
- Refactored window creation calls in `window_manager.rs` to use the new window management logic.
* refactor: streamline asynchronous handling in config and resolve setup
* Revert "refactor: streamline asynchronous handling in config and resolve setup"
This reverts commit 23d7dc86d5.
* fix: optimize asynchronous memory handling
* fix: enhance task logging by adding size check for special cases
* refactor: enhance async initialization and streamline setup process
* refactor: optimize async setup by consolidating initialization tasks
* chore: update changelog for Mihomo(Meta) kernel upgrade to v1.19.13
* fix: improve startup phase initialization performance
* refactor: optimize file read/write performance to reduce application wait time
* refactor: simplify app instance exit logic and adjust system proxy guard initialization
* refactor: change resolve_setup_async to synchronous execution for improved performance
* refactor: update resolve_setup_async to accept AppHandle for improved initialization flow
* refactor: remove unnecessary initialization of portable flag in run function
* refactor: consolidate async initialization tasks into a single blocking call for improved execution flow
* refactor: optimize resolve_setup_async by restructuring async tasks for improved concurrency
* refactor: streamline resolve_setup_async and embed_server for improved async handling
* refactor: separate synchronous and asynchronous setup functions for improved clarity
* refactor: simplify async notification handling and remove redundant network manager initialization
* refactor: enhance async handling in proxy request cache and window creation logic
* refactor: improve code formatting and readability in ProxyRequestCache
* refactor: adjust singleton check timeout and optimize trace size conditions
* refactor: update TRACE_SPECIAL_SIZE to include additional size condition
* refactor: update kode-bridge dependency to version 0.2.1-rc2
* refactor: replace RwLock with AtomicBool for UI readiness and implement event-driven monitoring
* refactor: convert async functions to synchronous for window management
* Update src-tauri/src/utils/resolve/window.rs
* fix: handle missing app_handle in create_window function
* Update src-tauri/src/module/lightweight.rs
This commit is contained in:
298
src-tauri/src/utils/resolve/window.rs
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298
src-tauri/src/utils/resolve/window.rs
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use std::time::{Duration, Instant};
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use once_cell::sync::OnceCell;
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use parking_lot::Mutex;
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use tauri::{Manager, WebviewWindow};
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use crate::{
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core::handle,
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logging,
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module::lightweight,
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process::AsyncHandler,
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utils::{
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logging::Type,
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resolve::{
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ui::{get_ui_ready, update_ui_ready_stage, wait_for_ui_ready, UiReadyStage},
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window_script::{INITIAL_LOADING_OVERLAY, WINDOW_INITIAL_SCRIPT},
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},
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},
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};
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// 定义默认窗口尺寸常量
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const DEFAULT_WIDTH: f64 = 940.0;
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const DEFAULT_HEIGHT: f64 = 700.0;
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const MINIMAL_WIDTH: f64 = 520.0;
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const MINIMAL_HEIGHT: f64 = 520.0;
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// 窗口创建锁,防止并发创建窗口
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static WINDOW_CREATING: OnceCell<Mutex<(bool, Instant)>> = OnceCell::new();
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fn get_window_creating_lock() -> &'static Mutex<(bool, Instant)> {
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WINDOW_CREATING.get_or_init(|| Mutex::new((false, Instant::now())))
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}
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/// 检查是否已存在窗口,如果存在则显示并返回 true
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fn check_existing_window(is_show: bool) -> Option<bool> {
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if let Some(app_handle) = handle::Handle::global().app_handle() {
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if let Some(window) = app_handle.get_webview_window("main") {
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logging!(info, Type::Window, true, "主窗口已存在,将显示现有窗口");
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if is_show {
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if window.is_minimized().unwrap_or(false) {
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logging!(info, Type::Window, true, "窗口已最小化,正在取消最小化");
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let _ = window.unminimize();
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}
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let _ = window.show();
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let _ = window.set_focus();
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#[cfg(target_os = "macos")]
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handle::Handle::global().set_activation_policy_regular();
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}
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return Some(true);
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}
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}
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None
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}
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/// 获取窗口创建锁,防止并发创建
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fn acquire_window_creation_lock() -> Result<(), bool> {
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let creating_lock = get_window_creating_lock();
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let mut creating = creating_lock.lock();
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let (is_creating, last_time) = *creating;
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let elapsed = last_time.elapsed();
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if is_creating && elapsed < Duration::from_secs(2) {
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logging!(
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info,
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Type::Window,
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true,
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"窗口创建请求被忽略,因为最近创建过 ({:?}ms)",
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elapsed.as_millis()
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);
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return Err(false);
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}
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*creating = (true, Instant::now());
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Ok(())
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}
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/// 重置窗口创建锁
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fn reset_window_creation_lock() {
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let creating_lock = get_window_creating_lock();
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let mut creating = creating_lock.lock();
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*creating = (false, Instant::now());
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logging!(debug, Type::Window, true, "窗口创建状态已重置");
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}
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/// 构建新的 WebView 窗口
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fn build_new_window() -> Result<WebviewWindow, String> {
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let app_handle = handle::Handle::global().app_handle().ok_or_else(|| {
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logging!(
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error,
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Type::Window,
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true,
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"无法获取app_handle,窗口创建失败"
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);
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"无法获取app_handle".to_string()
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})?;
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tauri::WebviewWindowBuilder::new(
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&app_handle,
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"main", /* the unique window label */
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tauri::WebviewUrl::App("index.html".into()),
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)
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.title("Clash Verge")
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.center()
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.decorations(true)
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.fullscreen(false)
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.inner_size(DEFAULT_WIDTH, DEFAULT_HEIGHT)
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.min_inner_size(MINIMAL_WIDTH, MINIMAL_HEIGHT)
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.visible(true) // 立即显示窗口,避免用户等待
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.initialization_script(WINDOW_INITIAL_SCRIPT)
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.build()
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.map_err(|e| {
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logging!(error, Type::Window, true, "主窗口构建失败: {}", e);
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e.to_string()
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})
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}
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/// 窗口创建后的初始设置
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async fn setup_window_post_creation() {
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update_ui_ready_stage(UiReadyStage::NotStarted);
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handle::Handle::global().mark_startup_completed();
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logging!(
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debug,
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Type::Window,
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true,
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"异步窗口任务开始 (启动已标记完成)"
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);
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// 先运行轻量模式检测
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lightweight::run_once_auto_lightweight().await;
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// 发送启动完成事件,触发前端开始加载
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logging!(
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debug,
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Type::Window,
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true,
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"发送 verge://startup-completed 事件"
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);
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handle::Handle::notify_startup_completed();
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}
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/// 通过窗口标签处理窗口显示逻辑(减少任务大小的优化版本)
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fn handle_window_display_by_label(window_label: String, is_show: bool) {
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if !is_show {
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logging!(
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debug,
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Type::Window,
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true,
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"is_show为false,窗口保持隐藏状态"
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);
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return;
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}
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// 通过标签重新获取窗口实例
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let app_handle = match handle::Handle::global().app_handle() {
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Some(handle) => handle,
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None => {
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logging!(error, Type::Window, true, "无法获取app handle");
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return;
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}
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};
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let window = match app_handle.get_webview_window(&window_label) {
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Some(window) => window,
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None => {
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logging!(
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error,
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Type::Window,
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true,
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"无法通过标签获取窗口: {}",
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window_label
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);
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return;
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}
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};
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// 立即显示窗口
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let _ = window.show();
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let _ = window.set_focus();
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logging!(info, Type::Window, true, "窗口已立即显示");
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#[cfg(target_os = "macos")]
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handle::Handle::global().set_activation_policy_regular();
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let timeout_seconds = if crate::module::lightweight::is_in_lightweight_mode() {
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3
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} else {
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8
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};
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logging!(
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info,
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Type::Window,
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true,
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"开始监控UI加载状态 (最多{}秒)...",
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timeout_seconds
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);
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// 异步监控UI状态
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AsyncHandler::spawn(move || async move {
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monitor_ui_loading(timeout_seconds).await;
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});
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logging!(info, Type::Window, true, "窗口显示流程完成");
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}
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/// 监控 UI 加载状态 - 优雅的事件驱动版本
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async fn monitor_ui_loading(timeout_seconds: u64) {
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logging!(
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debug,
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Type::Window,
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true,
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"启动UI状态监控,使用事件驱动方式,超时{}秒",
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timeout_seconds
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);
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// 使用事件驱动的方式等待 UI 就绪,完全消除轮询
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let ui_ready = wait_for_ui_ready(timeout_seconds).await;
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if ui_ready {
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logging!(info, Type::Window, true, "UI已完全加载就绪(事件驱动)");
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handle::Handle::global()
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.get_window()
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.map(|window| window.eval(INITIAL_LOADING_OVERLAY));
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} else {
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logging!(
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warn,
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Type::Window,
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true,
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"UI加载监控超时({}秒),但窗口已正常显示",
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timeout_seconds
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);
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// 超时后手动设置 UI 就绪状态(保持向后兼容性)
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get_ui_ready().store(true, std::sync::atomic::Ordering::Release);
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logging!(info, Type::Window, true, "超时后成功设置UI就绪状态");
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}
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}
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pub async fn create_window(is_show: bool) -> bool {
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logging!(
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info,
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Type::Window,
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true,
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"开始创建/显示主窗口, is_show={}",
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is_show
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);
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if !is_show {
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lightweight::set_lightweight_mode(true).await;
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handle::Handle::notify_startup_completed();
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return false;
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}
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// 检查是否已存在窗口
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if let Some(result) = check_existing_window(is_show) {
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return result;
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}
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// 检查 app_handle 是否存在
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if handle::Handle::global().app_handle().is_none() {
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logging!(error, Type::Window, true, "No window found in app_handle");
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return false;
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}
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// 获取窗口创建锁
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if let Err(should_return) = acquire_window_creation_lock() {
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return should_return;
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}
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// 构建新窗口
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let newly_created_window = match build_new_window() {
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Ok(window) => {
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// 窗口创建成功,重置锁状态
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reset_window_creation_lock();
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window
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}
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Err(_) => {
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// 窗口创建失败,重置锁状态
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reset_window_creation_lock();
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return false;
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}
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};
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logging!(debug, Type::Window, true, "主窗口实例创建成功");
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// 获取窗口标签,减少闭包捕获的大小
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let window_label = newly_created_window.label().to_string();
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// 异步处理窗口后续设置,只捕获必要的小数据
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setup_window_post_creation().await;
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handle_window_display_by_label(window_label, is_show);
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true
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}
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