refactor: enhance async initialization and streamline setup process (#4560)

* feat: Implement DNS management for macOS

- Added `set_public_dns` and `restore_public_dns` functions in `dns.rs` to manage system DNS settings.
- Introduced `resolve` module to encapsulate DNS and scheme resolution functionalities.
- Implemented `resolve_scheme` function in `scheme.rs` to handle deep links and profile imports.
- Created UI readiness management in `ui.rs` to track and update UI loading states.
- Developed window management logic in `window.rs` to handle window creation and visibility.
- Added initial loading overlay script in `window_script.rs` for better user experience during startup.
- Updated server handling in `server.rs` to integrate new resolve functionalities.
- Refactored window creation calls in `window_manager.rs` to use the new window management logic.

* refactor: streamline asynchronous handling in config and resolve setup

* Revert "refactor: streamline asynchronous handling in config and resolve setup"

This reverts commit 23d7dc86d5.

* fix: optimize asynchronous memory handling

* fix: enhance task logging by adding size check for special cases

* refactor: enhance async initialization and streamline setup process

* refactor: optimize async setup by consolidating initialization tasks

* chore: update changelog for Mihomo(Meta) kernel upgrade to v1.19.13

* fix: improve startup phase initialization performance

* refactor: optimize file read/write performance to reduce application wait time

* refactor: simplify app instance exit logic and adjust system proxy guard initialization

* refactor: change resolve_setup_async to synchronous execution for improved performance

* refactor: update resolve_setup_async to accept AppHandle for improved initialization flow

* refactor: remove unnecessary initialization of portable flag in run function

* refactor: consolidate async initialization tasks into a single blocking call for improved execution flow

* refactor: optimize resolve_setup_async by restructuring async tasks for improved concurrency

* refactor: streamline resolve_setup_async and embed_server for improved async handling

* refactor: separate synchronous and asynchronous setup functions for improved clarity

* refactor: simplify async notification handling and remove redundant network manager initialization

* refactor: enhance async handling in proxy request cache and window creation logic

* refactor: improve code formatting and readability in ProxyRequestCache

* refactor: adjust singleton check timeout and optimize trace size conditions

* refactor: update TRACE_SPECIAL_SIZE to include additional size condition

* refactor: update kode-bridge dependency to version 0.2.1-rc2

* refactor: replace RwLock with AtomicBool for UI readiness and implement event-driven monitoring

* refactor: convert async functions to synchronous for window management

* Update src-tauri/src/utils/resolve/window.rs

* fix: handle missing app_handle in create_window function

* Update src-tauri/src/module/lightweight.rs
This commit is contained in:
Tunglies
2025-08-29 23:51:09 +08:00
committed by Tunglies
parent 2080dbdc0f
commit c6a6ea48dd
22 changed files with 956 additions and 879 deletions

View File

@@ -0,0 +1,298 @@
use std::time::{Duration, Instant};
use once_cell::sync::OnceCell;
use parking_lot::Mutex;
use tauri::{Manager, WebviewWindow};
use crate::{
core::handle,
logging,
module::lightweight,
process::AsyncHandler,
utils::{
logging::Type,
resolve::{
ui::{get_ui_ready, update_ui_ready_stage, wait_for_ui_ready, UiReadyStage},
window_script::{INITIAL_LOADING_OVERLAY, WINDOW_INITIAL_SCRIPT},
},
},
};
// 定义默认窗口尺寸常量
const DEFAULT_WIDTH: f64 = 940.0;
const DEFAULT_HEIGHT: f64 = 700.0;
const MINIMAL_WIDTH: f64 = 520.0;
const MINIMAL_HEIGHT: f64 = 520.0;
// 窗口创建锁,防止并发创建窗口
static WINDOW_CREATING: OnceCell<Mutex<(bool, Instant)>> = OnceCell::new();
fn get_window_creating_lock() -> &'static Mutex<(bool, Instant)> {
WINDOW_CREATING.get_or_init(|| Mutex::new((false, Instant::now())))
}
/// 检查是否已存在窗口,如果存在则显示并返回 true
fn check_existing_window(is_show: bool) -> Option<bool> {
if let Some(app_handle) = handle::Handle::global().app_handle() {
if let Some(window) = app_handle.get_webview_window("main") {
logging!(info, Type::Window, true, "主窗口已存在,将显示现有窗口");
if is_show {
if window.is_minimized().unwrap_or(false) {
logging!(info, Type::Window, true, "窗口已最小化,正在取消最小化");
let _ = window.unminimize();
}
let _ = window.show();
let _ = window.set_focus();
#[cfg(target_os = "macos")]
handle::Handle::global().set_activation_policy_regular();
}
return Some(true);
}
}
None
}
/// 获取窗口创建锁,防止并发创建
fn acquire_window_creation_lock() -> Result<(), bool> {
let creating_lock = get_window_creating_lock();
let mut creating = creating_lock.lock();
let (is_creating, last_time) = *creating;
let elapsed = last_time.elapsed();
if is_creating && elapsed < Duration::from_secs(2) {
logging!(
info,
Type::Window,
true,
"窗口创建请求被忽略,因为最近创建过 ({:?}ms)",
elapsed.as_millis()
);
return Err(false);
}
*creating = (true, Instant::now());
Ok(())
}
/// 重置窗口创建锁
fn reset_window_creation_lock() {
let creating_lock = get_window_creating_lock();
let mut creating = creating_lock.lock();
*creating = (false, Instant::now());
logging!(debug, Type::Window, true, "窗口创建状态已重置");
}
/// 构建新的 WebView 窗口
fn build_new_window() -> Result<WebviewWindow, String> {
let app_handle = handle::Handle::global().app_handle().ok_or_else(|| {
logging!(
error,
Type::Window,
true,
"无法获取app_handle窗口创建失败"
);
"无法获取app_handle".to_string()
})?;
tauri::WebviewWindowBuilder::new(
&app_handle,
"main", /* the unique window label */
tauri::WebviewUrl::App("index.html".into()),
)
.title("Clash Verge")
.center()
.decorations(true)
.fullscreen(false)
.inner_size(DEFAULT_WIDTH, DEFAULT_HEIGHT)
.min_inner_size(MINIMAL_WIDTH, MINIMAL_HEIGHT)
.visible(true) // 立即显示窗口,避免用户等待
.initialization_script(WINDOW_INITIAL_SCRIPT)
.build()
.map_err(|e| {
logging!(error, Type::Window, true, "主窗口构建失败: {}", e);
e.to_string()
})
}
/// 窗口创建后的初始设置
async fn setup_window_post_creation() {
update_ui_ready_stage(UiReadyStage::NotStarted);
handle::Handle::global().mark_startup_completed();
logging!(
debug,
Type::Window,
true,
"异步窗口任务开始 (启动已标记完成)"
);
// 先运行轻量模式检测
lightweight::run_once_auto_lightweight().await;
// 发送启动完成事件,触发前端开始加载
logging!(
debug,
Type::Window,
true,
"发送 verge://startup-completed 事件"
);
handle::Handle::notify_startup_completed();
}
/// 通过窗口标签处理窗口显示逻辑(减少任务大小的优化版本)
fn handle_window_display_by_label(window_label: String, is_show: bool) {
if !is_show {
logging!(
debug,
Type::Window,
true,
"is_show为false窗口保持隐藏状态"
);
return;
}
// 通过标签重新获取窗口实例
let app_handle = match handle::Handle::global().app_handle() {
Some(handle) => handle,
None => {
logging!(error, Type::Window, true, "无法获取app handle");
return;
}
};
let window = match app_handle.get_webview_window(&window_label) {
Some(window) => window,
None => {
logging!(
error,
Type::Window,
true,
"无法通过标签获取窗口: {}",
window_label
);
return;
}
};
// 立即显示窗口
let _ = window.show();
let _ = window.set_focus();
logging!(info, Type::Window, true, "窗口已立即显示");
#[cfg(target_os = "macos")]
handle::Handle::global().set_activation_policy_regular();
let timeout_seconds = if crate::module::lightweight::is_in_lightweight_mode() {
3
} else {
8
};
logging!(
info,
Type::Window,
true,
"开始监控UI加载状态 (最多{}秒)...",
timeout_seconds
);
// 异步监控UI状态
AsyncHandler::spawn(move || async move {
monitor_ui_loading(timeout_seconds).await;
});
logging!(info, Type::Window, true, "窗口显示流程完成");
}
/// 监控 UI 加载状态 - 优雅的事件驱动版本
async fn monitor_ui_loading(timeout_seconds: u64) {
logging!(
debug,
Type::Window,
true,
"启动UI状态监控使用事件驱动方式超时{}秒",
timeout_seconds
);
// 使用事件驱动的方式等待 UI 就绪,完全消除轮询
let ui_ready = wait_for_ui_ready(timeout_seconds).await;
if ui_ready {
logging!(info, Type::Window, true, "UI已完全加载就绪事件驱动");
handle::Handle::global()
.get_window()
.map(|window| window.eval(INITIAL_LOADING_OVERLAY));
} else {
logging!(
warn,
Type::Window,
true,
"UI加载监控超时({}秒),但窗口已正常显示",
timeout_seconds
);
// 超时后手动设置 UI 就绪状态(保持向后兼容性)
get_ui_ready().store(true, std::sync::atomic::Ordering::Release);
logging!(info, Type::Window, true, "超时后成功设置UI就绪状态");
}
}
pub async fn create_window(is_show: bool) -> bool {
logging!(
info,
Type::Window,
true,
"开始创建/显示主窗口, is_show={}",
is_show
);
if !is_show {
lightweight::set_lightweight_mode(true).await;
handle::Handle::notify_startup_completed();
return false;
}
// 检查是否已存在窗口
if let Some(result) = check_existing_window(is_show) {
return result;
}
// 检查 app_handle 是否存在
if handle::Handle::global().app_handle().is_none() {
logging!(error, Type::Window, true, "No window found in app_handle");
return false;
}
// 获取窗口创建锁
if let Err(should_return) = acquire_window_creation_lock() {
return should_return;
}
// 构建新窗口
let newly_created_window = match build_new_window() {
Ok(window) => {
// 窗口创建成功,重置锁状态
reset_window_creation_lock();
window
}
Err(_) => {
// 窗口创建失败,重置锁状态
reset_window_creation_lock();
return false;
}
};
logging!(debug, Type::Window, true, "主窗口实例创建成功");
// 获取窗口标签,减少闭包捕获的大小
let window_label = newly_created_window.label().to_string();
// 异步处理窗口后续设置,只捕获必要的小数据
setup_window_post_creation().await;
handle_window_display_by_label(window_label, is_show);
true
}