mirror of
https://github.com/clash-verge-rev/clash-verge-rev.git
synced 2026-01-29 08:45:41 +08:00
fix: add recovery lock to prevent concurrency issues during lightweight mode exit
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@@ -11,11 +11,15 @@ use crate::{
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};
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use anyhow::{bail, Result};
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use once_cell::sync::OnceCell;
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use parking_lot::RwLock;
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use parking_lot::{Mutex, RwLock};
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use percent_encoding::percent_decode_str;
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use serde_json;
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use serde_yaml::Mapping;
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use std::{net::TcpListener, sync::Arc};
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use std::{
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net::TcpListener,
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sync::Arc,
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time::{Duration, Instant},
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};
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use tauri::{App, Emitter, Manager};
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use tauri::Url;
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@@ -31,6 +35,13 @@ static STATE_HEIGHT: OnceCell<u32> = OnceCell::new();
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// 添加全局UI准备就绪标志
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static UI_READY: OnceCell<Arc<RwLock<bool>>> = OnceCell::new();
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// 窗口创建锁,防止并发创建窗口
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static WINDOW_CREATING: OnceCell<Mutex<(bool, Instant)>> = OnceCell::new();
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fn get_window_creating_lock() -> &'static Mutex<(bool, Instant)> {
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WINDOW_CREATING.get_or_init(|| Mutex::new((false, Instant::now())))
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}
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fn get_ui_ready() -> &'static Arc<RwLock<bool>> {
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UI_READY.get_or_init(|| Arc::new(RwLock::new(false)))
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}
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@@ -148,8 +159,41 @@ pub async fn resolve_reset_async() {
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}
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}
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/// 窗口创建锁守卫
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struct WindowCreateGuard;
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impl Drop for WindowCreateGuard {
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fn drop(&mut self) {
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let mut lock = get_window_creating_lock().lock();
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lock.0 = false;
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logging!(info, Type::Window, true, "窗口创建过程已完成,释放锁");
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}
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}
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/// create main window
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pub fn create_window(is_showup: bool) {
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// 尝试获取窗口创建锁
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let mut creating_lock = get_window_creating_lock().lock();
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let (is_creating, last_create_time) = *creating_lock;
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let now = Instant::now();
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// 检查是否有其他线程正在创建窗口,防止短时间内多次创建窗口导致竞态条件
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if is_creating && now.duration_since(last_create_time) < Duration::from_secs(2) {
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logging!(
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warn,
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Type::Window,
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true,
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"另一个窗口创建过程正在进行中,跳过本次创建请求"
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);
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return;
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}
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*creating_lock = (true, now);
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drop(creating_lock);
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// 创建窗口锁守卫结束时自动释放锁
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let _guard = WindowCreateGuard;
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// 打印 .window-state.json 文件路径
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if let Ok(app_dir) = crate::utils::dirs::app_home_dir() {
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let window_state_path = app_dir.join(".window-state.json");
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@@ -244,6 +288,9 @@ pub fn create_window(is_showup: bool) {
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// 从轻量模式恢复需要销毁旧窗口以重建
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logging!(info, Type::Window, true, "销毁旧窗口以重建新窗口");
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let _ = window.close();
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// 添加短暂延迟确保窗口正确关闭
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std::thread::sleep(std::time::Duration::from_millis(100));
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} else {
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// 普通情况直接显示窗口
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let _ = window.show();
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