Files
clash-verge-rev/src-tauri/src/utils/resolve/ui.rs
Tunglies 0866b93175 feat(logging): introduce clash-verge-logging crate for management (#5486)
* feat(logging): introduce clash-verge-logging crate for management

- Added a new crate `clash-verge-logging` with dependencies on `log`, `tokio`, `compact_str`, and `flexi_logger`.
- Implemented logging types and macros for structured logging across the application.
- Replaced existing logging imports with the new `clash_verge_logging` crate in various modules.
- Updated logging functionality to support different logging types and error handling.
- Refactored code to improve logging consistency and maintainability.

* fix(logging): update import paths for clash_verge_logging in linux.rs and dns.rs

* fix(logging): update import statement for clash_verge_logging in windows.rs
2025-11-17 10:42:57 +08:00

58 lines
1.5 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
use once_cell::sync::OnceCell;
use serde::{Deserialize, Serialize};
use std::sync::{
Arc,
atomic::{AtomicBool, AtomicU8, Ordering},
};
use tokio::sync::Notify;
use clash_verge_logging::{Type, logging};
// 获取 UI 是否准备就绪的全局状态
static UI_READY: AtomicBool = AtomicBool::new(false);
// 获取UI就绪状态细节
static UI_READY_STATE: AtomicU8 = AtomicU8::new(0);
// 添加通知机制,用于事件驱动的 UI 就绪检测
static UI_READY_NOTIFY: OnceCell<Arc<Notify>> = OnceCell::new();
// UI就绪阶段状态枚举
#[repr(u8)]
#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
pub enum UiReadyStage {
NotStarted = 0,
Loading,
DomReady,
ResourcesLoaded,
Ready,
}
pub fn get_ui_ready() -> &'static AtomicBool {
&UI_READY
}
fn get_ui_ready_state() -> &'static AtomicU8 {
&UI_READY_STATE
}
fn get_ui_ready_notify() -> &'static Arc<Notify> {
UI_READY_NOTIFY.get_or_init(|| Arc::new(Notify::new()))
}
// 更新UI准备阶段
pub fn update_ui_ready_stage(stage: UiReadyStage) {
get_ui_ready_state().store(stage as u8, Ordering::Release);
// 如果是最终阶段标记UI完全就绪
if stage == UiReadyStage::Ready {
mark_ui_ready();
}
}
// 标记UI已准备就绪
pub fn mark_ui_ready() {
get_ui_ready().store(true, Ordering::Release);
logging!(info, Type::Window, "UI已标记为完全就绪");
// 通知所有等待的任务
get_ui_ready_notify().notify_waiters();
}